Resume

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SKILLS

  • Character Animation– Understanding and application of Disney/Pixar animation principles, Cleanup and impove MotionCapture data (3ds max, Motion Builder, Maya)
  • Compositing and post-production – Good understanding of compositing workflows (Rotosplining, Keying, Camera Projection, 2.5D Relighting, 3D Tracking, Marker/Object Removal,CG Layering, CC etc.)  Nuke, After Effects
  • Shading, lighting, rendering – Photorealistic mental ray workflow, Physically correct gamma-linear workflow, render elements 
  • Camera tracking– PFTrack, Boujou
  • Programming – Python, MaxScript, C++, Java
  • Rigging/skinning  in 3DS Max with CAT
  • Fluid dynamics:–FumeFX
  • Liquids :  RealFlow
  • Rigid body, fragmentation dynamics: Thinking Particles, Rayfire, PhysX
  • Particle effects: Particle Flow, Thinking Particles

 

  PROFESSIONAL EXPERIENCE  

 

  • July 2014 – September 2014 ~ Lecturer – Creative Lighting and Intro to Nuke – SAE Institute Bucharest
  • July 2012 – December 2014 ~ Character Animator/ Digital Compositor/ VFX Artist – Framebreed Studio
  • August 2012 – Less than a monthNuke Compositor – “Oh My God” Indian Film: Roto and Paint, Keying, CG Integration, Tracking
  • 2010 – 2012 ~ Digital Compositor / Character Animator – Ubisoft Romania: After Effects compositing for  “Just dance 4″, “ABBA: You Can Dance” for WII, Mocap cleanup and keyframe animation for the game: “TinTin and the Secret of the Unicorn
  • Jan 2011 – July 2012 ~ Character Animator – “I Shall Remain” game project – Created all character animations
  • Jan 2012 – Apr 2012 Nuke Compositor – “Legend of Arad” Project
  • December 2011 – less than a month ~ Matchmover  – Vagalume Animation Studios
  •  2008 – 2010 ~ 3D Generalist – WiseAnimation

 

EDUCATION

  • After Effects FXPHD courses student id: FUET6LB3C3GVHLHR
  • Engineer’s degree in Computer Science and Automated Control