SKILLS
- Character Animation– Understanding and application of Disney/Pixar animation principles, Cleanup and impove MotionCapture data (3ds max, Motion Builder, Maya)
- Compositing and post-production – Good understanding of compositing workflows (Rotosplining, Keying, Camera Projection, 2.5D Relighting, 3D Tracking, Marker/Object Removal,CG Layering, CC etc.) Nuke, After Effects
- Shading, lighting, rendering – Photorealistic mental ray workflow, Physically correct gamma-linear workflow, render elements
- Camera tracking– PFTrack, Boujou
- Programming – Python, MaxScript, C++, Java
- Rigging/skinning in 3DS Max with CAT
- Fluid dynamics:–FumeFX
- Liquids : RealFlow
- Rigid body, fragmentation dynamics: Thinking Particles, Rayfire, PhysX
- Particle effects: Particle Flow, Thinking Particles
PROFESSIONAL EXPERIENCE
- July 2014 – September 2014 ~ Lecturer – Creative Lighting and Intro to Nuke – SAE Institute Bucharest
- July 2012 – December 2014 ~ Character Animator/ Digital Compositor/ VFX Artist – Framebreed Studio
- August 2012 – Less than a month ~ Nuke Compositor – “Oh My God” Indian Film: Roto and Paint, Keying, CG Integration, Tracking
- 2010 – 2012 ~ Digital Compositor / Character Animator – Ubisoft Romania: After Effects compositing for “Just dance 4”, “ABBA: You Can Dance” for WII, Mocap cleanup and keyframe animation for the game: “TinTin and the Secret of the Unicorn“
- Jan 2011 – July 2012 ~ Character Animator – “I Shall Remain” game project – Created all character animations
- Jan 2012 – Apr 2012 ~ Nuke Compositor – “Legend of Arad” Project
- December 2011 – less than a month ~ Matchmover – Vagalume Animation Studios
- 2008 – 2010 ~ 3D Generalist – WiseAnimation
EDUCATION
- After Effects FXPHD courses student id: FUET6LB3C3GVHLHR
- Engineer’s degree in Computer Science and Automated Control